Fixed: When canceled early, sequencer commands with keywords 'required' and 'speaker' incorrectly used next actor's transform as 'speaker'.Improved: Sequencer Shortcuts editor now uses reorderable list.PlayMaker: GetLocalizedText now falls back to Dialogue Manager's text table.Inventory Third Person Controller: Updated for Invector 2.3.0.Corgi Platformer / Inventory Engine: Inventory panel now refreshed when replacing items during conversations.articy:draft: Added support for getProp() and getObj() functions.Adventure Creator: Start Conversation action can now specify an entry ID.
Fixed: Build bug with Timeline() sequencer command.Fixed: Bug with Continue() at time 0 not clearing previous subtitle.Improved: MoveTo() with no duration now moves rigidbody, not just transform.
Improved: Unity UI Dialogue UI animation handler improvements.Improved: Can now define more than 4 emphasis tags.Improved: Can now multiedit fields when selecting multiple dialogue entry nodes.Improved: Added node editor options: confirm deletion on/off, trim whitespace when splitting pipes.Improved: Added several keyboard shortcuts to node editor.Fixed: Dialogue Editor’s Sort > Reorder IDs > All Conversations only updated current conversation now updates all.Fixed: LuaInterpreter updated to properly handle OS language number formats in.Dialogue Editor: Clicking on link in Inspector now centers on node in Dialogue Editor canvas.Dialogue Editor: Cross-conversation link dropdown now uses submenus if destination conversation has many entries.Dialogue Editor: Added Snap All Nodes To Grid menu item.Dialogue Editor: Added global search & replace.Fixed PlayMakerLua unregistering if on multiple Dialogue Managers. PlayMaker: Added GetCurrentConversationInfo action.If you remove a shortcut, previous shortcut on stack takes effect again. Improved: SequencerShortcuts maintains a stack.Fixed: PersistentDataManager now initializes new quest info and SimStatus when loading games saved with previous versions of database.